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It happens in testing and with the final install. What's really strange is that when I run the game in debug mode and watch the FPS, even when I see the lag the FPS reports up in the multi-hundreds, so I don't understand. The game requires a gamepad, unfortunately I haven't gotten around to adding keyboard support yet, i'm almost wondering if that isn't what's causing the lag. The lag is not consistent, it happens at various times and I haven't been able to tie it down to a single thing. Iv'e tried stripping the game down, removing all the particles and most of the step events, but I still get the lag. The game isn't big, at all, so I am not sure why it's lagging so badly. I'm not sure if you can open my game in GM and dig through the code or not, but if not I will be happy tp provide the source files.
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Iv'e uploaded the game to the workshop, which I will link below. I have moderate to advanced programming knowledge in general so picking up GML wasn't an issue, but this is my first time programming a game. I'm hoping that someone can help me figure out why my game is lagging! I've only just started building with GM over the past few days and have put together a simple twin stick shooter game.
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